On the other hand, the base skill progression for Consulars, Jedi Masters, and Sith Lords is 2 SP per level. The base skill progression for Sentinels, Watchmen, and Assassins is 3 SP per level. Beyond the base SP progression, you gain another SP per level for every 2 points you add to your Intelligence.
Page Tools.Give yourself to the Dark Side? Sure, go for it. Everybody, whether they want to admit it or not, has always wanted a chance to be Darth Vader. KOTOR provides such an opportunity. But it also allows players to go the other way, to play the classic, inscrutable hero. Either of these can be accomplished in the same game by completing pretty much the exact same tasks.
Before we get into Force powers, lightsabers, and Jedi classes, let's talk about what you're really interested in - How do you choose your pathway as a Jedi? Choosing SidesYour journey as a Jedi to either the Light or Dark Side is guided by your actions and your words.
It's not about the number of enemies you kill or a choice you make in a menu - It's how you play the game that determines whether you're good or evil. Just about every mission in the game can be solved in multiple ways. Some ways are clearly good and some are clearly (and not so clearly) evil.For example: A large corporation on Tatooine is having trouble with Sand People raiding their convoys. You are hired to deal with the Sand People. The proof of your victory is bringing back the Chieftan's Gaffi stick. There are two ways you can go about this mission:Light Side way: Disguise yourself as a Sand Person and sneak into the Sand People enclave. Using your droid, who speaks the native language, you make an agreement with the Chieftan that in exchange for his Gaffi stick and a reduction in the attacks on the human communities, you'll get him the moisture vaporators he needs to move his people deeper in the desert.Dark Side way: Storm to the Enclave and kill every last one of the Sand People inside, including the Chieftan.Any time you do something particularly selfless or evil, you'll earn Light or Dark Side points, respectively.
On the Character Screen is a meter showing where your morality ranks. Earning Dark Side points will tip the scales that way.However, don't think this means that all you should do is perform evil. There are times when doing things the Light Side way benefits you. In the example above, the Sand People Enclave is heavily guarded with many warriors and several gun turrets. Killing the Chieftan is not an easy task by any means. It does not pay to be evil 24/7.Along with actions, there are plenty of opportunities to show your malice (or generous nature) in conversations with NPCs. Just about every conversation has multiple responses, some neutral, some heroic, some downright nasty.
Again, you don't always have to be a bastard (and will have trouble finishing the game doing so), but it sure is fun.Tip 1: Choose which side of the Force you wish to end up on at the end of the game. There are two big endings, depending on how you finish the game. There are benefits for choosing a side early (as we'll discuss below). While you can play a more neutral character, there is no neutral ending, and in the end you will have to make a choice for either Light or Dark Side anyway. Choose your Side during character creation and play that way as often as you feel comfortable. It's okay to occasional do something 'bad' on the Light Side or 'good' when trying to play Dark Side, just make sure you lean one way or the other the majority of the game.Tip 2: It's easier to play as the Dark Side, simply because the Dark Side is the temptation and always seen as the 'easy way out' among the Jedi. However, those who stay true to the Jedi principles and remain on the Light Side will be rewarded later in the game with extra items not available to Dark Side players.The Force RewardsAs stated earlier, playing one side of the other has its benefits.
All Force Powers require Force Points to use. This works just like Magic Points. A Light Side Jedi can, in fact, use any Dark Side Power without losing any Light Side points. However, it costs more Force Points to use a Dark Side Power as a Light Side Jedi and vice versa. The benefit is that all Light Side Powers are cheaper for a Light Side Jedi.Example: Butch Cassidy, a highly pious Light Side Jedi uses the Dark Side Power Choke. She can use this Power, but it costs her 6 extra Force Points than it would a neutral character. She then uses Cure, a Light Side Power, which costs her 4 points less than a neutral Jedi.There are also a good number of 'neutral' Force Powers, which can be used by either Side without any modifiers.
These include defensive and offensive powers.Jedi Classes When you reach Dantooine, your life as a common hero ends. The Jedi Order decides that you have great potential as a Jedi and agree to begin training you in the ways of the Force. As you make your way through training, you'll need to choose a Jedi class. This replaces your original Character Class.
You'll begin at Level 1 and earn attribute bonuses, skill points, feats, and powers as you level up as a Jedi. It's recommended that if you are going to play Light Side, you choose a Jedi Guardian and if you want to go Dark Side, choose the Jedi Consular (since they get all the cool Force powers).Jedi GuardianThe Guardian focuses on use of the lightsaber and combat training.
They aren't Force heavy Jedi and instead rely on their skill in hand-to-hand combat. Attributes: 10 Vitality, 4 Force Points per level. Slow skill progression, fast feat progression.Jedi Sentinel Sentinel's bring deceit and injustice to light. They are the balance between the Guardian and the Consular, with equal concentration on combat skills and Force powers. Attributes: 8 Vitality, 6 Force Points per level.
Average skill progression, slow feat progression.Jedi Consular The Consular wishes to bring balance to the universe. The focus more on Force powers than on hand-to-hand combat. Attributes: 6 Vitality, 8 Force Points per level. Slow skill progression, slow feat progression.There is no correct choice here. While it's cool to have lots of Force powers, it's also good to be able to kick some butt with a lightsaber. Whichever you choose, make certain that the other Jedi you bring to explore worlds is your opposite.
In other words, if you plan on being h-t-h combat heavy, bring Jolee Bindo along to provide ranged Force support.PowersWe all know that being a Jedi is all about the cool powers. This stuff isn't parlor tricks and hockey sleight of hand trickery. Oh no, this is full-on Darth Vader chokes and Emperor-style lightning bolts. Once you become a Jedi on Dantooine, you'll begin earning Force powers. And several of your group members will be Jedi, giving you access to all their powers. As mentioned earlier, there are Light Side, Dark Side and General or 'neutral' powers.Every Jedi power has multiple tiers.
You must always have the first tier to move to the second. Other requirements, like Experience Level may prohibit you from earning the next tier right away. There are up to three tiers for each power, with the lowest tier generally only being mildly effective. To maximize your Jedi's potency, focus on gaining the highest level of a power rather than jumping around and trying to get a little bit of everything.Each power is explained on the Powers Screen in the pause menu. Note that in the menu, powers with blue icons are powers used on yourself and powers in red are used on others. It does not reflect Light and Dark Side powers. Also be aware that any What follows is a list of each power and whether or not it's worth your time.Light Side PowersCure/Heal Lowdown: No Jedi should be without Cure and at least one of your Light Side Jedi's should have Heal.
With Cure you can pretty much do away with med packs altogether. And you won't have to go through the annoyance of hopping back to the Ebon Hawk for a party heal when you can do it for free using the Force.Force Aura/Force Shield/Force Armor Lowdown: A must-have for Light Side Jedi. This offers some serious protection in combat, but if your Jedi is way on the Dark Side, it's going to cost you a lot of Force Points to use.Force Valor/Knight Valor/Master Valor Lowdown: Effective with Light Side Jedi, this Force power at the highest level gives your entire party a boost to all saving throws and makes them immune to poison.
For those big battles, this one can be a major boon.Stun/Stasis/Stasis Field Lowdown: Doesn't affect Droids, but is effective against most enemies. This is a must for Light Side Jedi Scoundrels since they have the unique feat Sneak Attack.
A stunned opponent will take serious damage from a Scoundrel's attack. Dark Side Jedi should avoid this power and get Fear instead.Stun Droid/Disable Droid/Destroy Droid Lowdown: There are plenty of opportunities to fight droids in KOTOR. One of your Light Side Jedi should have this power, though it's not necessary that all of them do.Dark Side PowersWound/Choke/Kill Lowdown: Come on, this is why you chose to be a Dark Jedi! You're wasting your time giving this to Light Side Jedi like Bastila, but if you're Dark Side, there's really no alternative.Slow/Affliction/Plague Lowdown: A nastier power than anything the Light Side sees, this is a good way to weaken enemies.
At the highest tier, this power cannot be saved, meaning it will work 100% of the time. Good to use at the start of combat.Fear/Horror/Insanity Lowdown: This is the Dark Side equivalent of Stun and is most effective when you have a Scoundrel in your party who can score extra damage off of prone opponents.Shock/Force Lightning/Force Storm Lowdown: Good if you are using your Dark Jedi for long-range combat, not worth buying for Jedi who are going to be hand-to-hand the majority of the time.Drain Life/Death Field Lowdown: The evil version of Heal, this Dark Side Power only helps the attacker and can't heal other party members.
It's a fun power and is effective in its second tier form. Good for ranged combat, but not if your Dark Jedi is using his lightsaber all the time.Universal PowersBurst of Speed/Knight Speed/Master Speed Lowdown: One of the most helpful non-offensive powers in the game. At the higher tiers you earn extra attacks per round and major boosts to defense. Vital for melee-oriented Jedi.Force Resistance/Force Immunity Lowdown: You don't fight too many Jedi in the game, but when you do, this power helps a good deal. Best used by your most Force-heavy player. Keep them protected so they can help out beleaguered allies.Energy Resistance/Improved Energy Resistance Lowdown: A good power for Dark Jedi to use, since Force Valor costs them too many Force Points to use. This protects against energy attacks for the entire party.
Only one Jedi in your party needs it though, so pick one character and stick with them.Affect Mind/Dominate MindLowdown: Only for the main character, this is easily the coolest non-combat tool in the game. It adds extra options to the conversation menu and will allow you to enforce your will (good or evil) on NPCs. Should be one of the first Force powers you raise to tier two.Force Push/Force Whirlwind/Force Wave Lowdown: Somewhat weak in the first tier, it becomes very effective once you gain Force Wave. This is, however, one that only a ranged-combat Jedi should bother with.Force Suppression/Force Breach Lowdown: Only effective when fighting Jedi, this will strip a Jedi of any Force modifiers they've cast on themselves.
Good for one character to have for some of the later battles, but not something more than one Jedi in your party needs to possess.Throw Lightsaber/Advanced Throw Lightsaber Lowdown: A good ranged attack that isn't all that more effective on the second tier. It sounds and looks cooler than it is, but this is essentially a powerful blaster shot. Good to use at the start of combat or for ranged-combat Jedi.Using the ForceIn the early stages of being a Jedi, you won't have a large pool of Force Points to draw on in a battle. For the first 6-8 levels as a Jedi, you'll need to worry more about your skill with a lightsaber than the power of the Force.
However, once you start amassing more Force Points to use, you can begin to strategize in combat. Using Force defense powers before entering big combat and keeping one Jedi back for powerful ranged Force attacks become possible.Further combat strategies using the Force can be found in the section of this guide.Lightsabers A Jedi's weapon is his lightsaber. The color is meant to be representative of the Jedi's demeanor and position within the Jedi Order. However, you can switch to any color you want as long as you have the crystal to place in your lightsaber. Crystals can be found in caves in the various worlds of KOTOR and can be used to enhance your lightsaber.Blue = Jedi Guardian Yellow = Jedi Sentinel Green = Jedi ConsularThere are three types of lightsaber. Your standard lightsaber, short lightsaber, and double-bladed lightsaber.
For a penalty, you can have a lightsaber in each hand or use a double-bladed lightsaber, which allows for two attacks per round.The lightsaber is the most powerful melee weapon in the game and will generally be your Jedi's exclusive weapon throughout the game. Force Powers and Feats can be used with the lightsaber, but you can forget about your blasters and stun batons once you've got this bad boy in your mitts.
On the planet Telos, before you kill the exchange boss, you can find a guard who refuses to allow you entry. You can then kill him, which grants you Dark Side points. Then you can advance to the next area. If you backtrack, the guard will have returned, and you can repeat the process. This is an easy way to build up Dark Side points and EXP, if desired.Submitted by: IGN Staff Infinite Experience Here's a way to score infinite experience points. Head to Dantooine and enter the Kinrath Nest.
Defeat Kinrath and its hatchlings, but don't advance to find Master Vrook. Instead, press start and switch characters, and then begin to walk back towards the entrance. When you do this, hatchlings will materialize and attack. Kill them, and then repeat the process over and over again for infinite experience.Permanent Effects From Cheating Following the duplicating lightsabers trick, if you do that trick a number of times on the same lightsaber, youu'll see that the base maximum attack power of the weapon increases incrementally with each duplication. Of course it has to stay on the person to work and it works for all Jedi in your party including you.Datapad Recycling Are you tired of carrying around OLD and UNNEEDED Datapads?
Simply go to a Workbench, and break them down to get 1 Component(s). You don't get a lot of Components, but it is a way to get rid of unwanted Datapads.
Only breakdown Datapads from missions that you have completed, or even better, Datapads from Peragus. Peragus Datapads are just one example.
Another example is after you goto Nar Shadda, Dantooine, Telos (the first time), Dxun/Onderon, and Korriban. Once you goto Telos/Citadel Station for the Second time, you can use the Workbench at the 'merchant area' in the Entertainment Module, to get rid of any unwanted/unneeded Datapads.Handmaiden Handiness After you have sparred with Handmaiden, she will be wearing only underwear.
When you talk her into putting something on, she uses her mother's robes. Whenever, you leave the Ebon hawk with her, Take the robes off and leave her without clothes. Return to the Ebon Hawk and talk her into wearing the robes again. When you leave the Hawk one more time, remove the robes again. You will see that there are two in your inventory list instead of one. You can do this as many times as you want.
They can sell for 1800 credits each and break down for 200 parts when creating other items.
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